// nullmonst.txt
// This is a creature that just sits still and never does anything.
// This version will set its level the value of memory cell 0
// and refill its health every turn.

begincreaturescript;

variables;
short i,target;

body;

beginstate INIT_STATE;
	set_mobility(ME,0);
	set_level(ME,get_memory_cell(0));
	break;

beginstate DEAD_STATE;
break;

beginstate START_STATE; 
	change_char_health(ME,get_max_health(ME));
break;

beginstate 3; // attacking
	set_state(START_STATE);
break;

beginstate TALKING_STATE;
	print_str("Talking: It doesn't respond.");
break;